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Examination Questions

  • Describe the relationship between wireframes, prototypes, and requirements documents.
  • Describe the value of creating a prototype in addition to creating a requirements document and/or a wireframe.
  • List and describe the five types of prototypes.
  • List and describe the eight guiding principles for prototyping.
  • List the and describe the types of interaction patterns necessitate a prototype in order to understand the user experience.
  • List and describe the ways in which prototypes often save a business time and money, and can result in a better product.
  • Describe the similarities between industrial design prototyping process and web application design prototyping.
  • Describe the Ockham's Razor design principle and how it might guide the prototyping design process.
  • Describe the value of prototype critiques.
  • Describe the benefit of shorter, rapid, iterative cycles with prototyping over longer more detailed cycles.
  • List and describe the advantages and disadvantages of sketching on paper, on whiteboards, and in code.
  • List the tools you might use to create a prototype.
  • List and describe common mistakes made when testing prototypes.
  • List best practices for conducting a usability test.
  • Identify how the fidelity of a prototype might impact its effectiveness and insights it might generate.
  • Describe the value of being technology-agnostic when prototyping immature concepts and technology-specific for more mature concepts.
  • List and describe the ways in which usability tests of prototypes is often different than a usability test of a completed interface.